Garry's Mod

Garry's Mod

Ragdoll Mover
2,666 Comments
Chuck Jiggles 5 hours ago 
Is it, uh, normal behaviour that compared to the xyz axis mover option that works smoothly, the rotate axis option drops the fps from stable 300+ to even low 60s via 1s ticks after switching to it with M3, which causes quite a bit of a stutter? Using vanilla ragdolls with 64-bit Gmod.
squarepusher Dec 11 @ 6:37pm 
exactly what i needed. the og or maybe the one that came with the mod i got was HELL to pose with. thx man:resmile:
dim sum un  [author] Dec 9 @ 6:11am 
I’ve made a thread to summarize the issue with selecting ragdolls with this tool. For those affected, I suggest reading and replying to this, as it’ll help me fix the selection problem
dim sum un  [author] Dec 7 @ 7:51pm 
@Pastaeater
Disabling collision is interesting. Might be an addon that’s messing with selecting ragdolls. Would you be able to send an unlisted Youtube video (or whatever method of video sharing) showing how that looks? E.g. do you see any bones when hovering over prop, etc.? Sending it here is okay

If you can’t figure out how to send me a video, then run this command:
lua_run local ent = RAGDOLLMOVER[Entity(1)].Entity print(ent and ent:GetModel() or "no entity selected")

The above command also helps me figure out the selection bug, but the collision disabling is a good lead

I appreciate the double communication here and in Stop Motion Helper’s workshop comments, but keep its issues there
Pastaeater Dec 7 @ 5:58pm 
update i can use the ragdoll mover if i disable collion and for my stopmotion maker is broken i cant make keyframes normaly on ragdolls but i can only make keyframes on ragdolls if i selected the ragdoll with my ragdoll mover tool
Pastaeater Dec 7 @ 5:40pm 
also what command do you want me to do
Pastaeater Dec 7 @ 5:34pm 
@dim sum un apparently i cant use stopmotion helper on ragdolls either but the props work fine
dim sum un  [author] Dec 7 @ 3:30pm 
@Pastaeater
Did you see the comment below to help troubleshoot that? Open the console (figure out how to do that), and run the command, and tell me if you get a model or “no entity selected” message

Might be better to show how this is done and put this in a discussion post, rather than burying it in the comment section. Stay tuned for that
Pastaeater Dec 7 @ 12:53pm 
im having a bujg where the ragdoll mover will not select the ragdoll is there a way to fix this?
dim sum un  [author] Dec 7 @ 7:30am 
How does it mess up the "Show Skeleton" option by the way? Usually, the bones should draw to the fingers. Where are they drawing to now?

Constrained entities / lock bone settings don't get saved with the HL2 save system. You have to use the GMod save system. Maybe that might fix an issue with the missing fingers..? I'm also interested in knowing how you ended up using HL2 saves over GMod saves
Yakumo Koishi Dec 6 @ 11:40pm 
Also, currently the game will lose constrained entities + lock bone setting after loading a save
But I was wondering if the way saving game process does relate to these issue (I use the HL2 one)
Yakumo Koishi Dec 6 @ 11:29pm 
@dim sum un I can select them in Bone List but not in Advanced Bone Select
It's mainly an issue for me because it also messes up the "Show Skeleton" option, cause non-physical bones are invisible in game
dim sum un  [author] Dec 6 @ 10:47pm 
For those having trouble selecting bones (or just any ragdoll or prop in general), could you run the following command in your console after your attempt to select?

lua_run local ent = RAGDOLLMOVER[Entity(1)].Entity print(ent and ent:GetModel() or "no entity selected")

(copy the italicized command)

What this will do is output the prop's model in the console, if you have selected the entity. If you're getting "no entity selected", then I suspect it might be an addon that is interfering with Ragdoll Mover's selection function. In that case, I'd suggest narrowing down the addon that's causing the problem by disabling "Tool" or "SWEP" addons until it finally works

I'd also testing it on default maps like gm_construct to help clarify if it's an addon issue or map issue
dim sum un  [author] Dec 6 @ 10:20pm 
@Yakumo Koishi
I'll assume that you are able to select a ragdoll, and that you're selecting its fingers either with Advanced Bone Select or through the C Menu with Bone List. Under Precise Non-Physics Manipulation, are you seeing options that allow you to rotate, position, or scale the bones?

On the other hand, under the Gizmo Offset menu, click "Reset Gizmo offset" as that may give the impression that a bone is not selected. Missing gizmos might come up when "Scale children bones" and "Move children bones when scaling" is enabled, as those options change the gizmo offset
Yakumo Koishi Dec 6 @ 4:45pm 
I can't select Non-Physical bones like fingers after loading a save, any workaround?
It still happens when I test in a no-tool environment
PenolAkushari  [author] Nov 30 @ 10:08am 
the models addon you've used should be unlikely to be a direct reason for the issue, as it is more likely you've caught a workshop bug that disables random addons when you have a certain amount of addons installed/enabled or smth. i've had something like it myself where some specific model or tool addons would not show up in game despite me being subscribed to them, i am still unsure what may be a specific cause for that other than an addon count.

just to be sure, could you link the new models addon you subscribed to and the physics override you use?
Alright, update (deleted other comment – found the problem): if you download new models after restarting the game, there is a possibility that it will mess up your scene. Perhaps this is what causes the problem: I haven't touched the physics; I've only exclusively downloaded a few new models.

Perhaps new models screw up the .phy file? Anyhow, thanks for the suggestion @dim sum un, yet unfortunately I've already overridden my work to restarted the process. I'll keep this in mind if this were to happen again. 😊
dim sum un  [author] Nov 30 @ 7:20am 
Ragdoll Mover still cannot change the posing in a GMod save.

I suggest looking into your addons for any physics overrides: workshop addons, local addons, any ragdoll that has a .phy file in your garrysmod filesystem.

Enable or disable physics override addons to find the one that works. Have any physics overrides updated lately? If so, you can ask those authors for the old versions: Steam keeps those for authors to fall back to.

This may still be recoverable. There’s just always more work to it
☭paradoxer☭ Nov 23 @ 9:58am 
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☭paradoxer☭ Nov 23 @ 9:58am 
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☭paradoxer☭ Nov 23 @ 9:58am 
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SP360 Nov 22 @ 12:57am 
awesome
☭paradoxer☭ Nov 17 @ 4:20am 
BIG shiska
dim sum un  [author] Nov 9 @ 9:40pm 
@Combine Elite
The known way for (ragdoll physics) bone positions to mess up is if one changes a physics model between saves. It happens with any ragdoll (not just a TF2 ragdoll with improved physics override)

Try narrowing down the addon that changes the physics of your ragdolls
Combine Elite Nov 9 @ 8:59pm 
this doesnt work for saves, it screws up all the bone positions
dim sum un  [author] Nov 9 @ 6:46pm 
@anghangah 2.0
You rebind it in two ways:

1. In Ragdoll Mover's C menu, on the Misc. tab, there are two big buttons below tool update rate: one for Rotate toggle and one for Scale toggle. Click on the button for Rotate toggle to rebind it
2. Set it in the console via `ragdollmover_rotatebutton [NUMBER]`, where [NUMBER] (1, 4, 98, etc.) represents the key you want to bind it to. See this table [wiki.facepunch.com] for a list of valid key numbers
anghangah 2.0 Nov 9 @ 4:14pm 
quick question: how do i rebind the rotate toggle button?
Grindiwald Murdoch Nov 4 @ 9:28pm 
It won't let me select bones
SI-3065 Oct 31 @ 1:12pm 
Last updates broke this tool.
Where's the link with old version of ragdoll mover? Please
RedzZzZz Oct 29 @ 1:57pm 
ok👍
dim sum un  [author] Oct 19 @ 9:29am 
Does rebinding the rotate toggle button make the rotation discs show up? Sometimes, the default middle mouse button gets worn out, and I had to rebind it to a different key for the discs to properly show up
Blue Oct 19 @ 6:22am 
Rotation option doesn't work on ragdolls or props anymore. Doesnt even show up as an option, it's like it's disapeared. Only ones that work are the mover and scaler ones.
dim sum un  [author] Oct 16 @ 6:22am 
@Water Galboros Can you run the following command in your console?
`lua_run PrintTable(hook.GetTable().PlayerSpawn)`
Copy and paste the blue text that shows up in your console into your comment when you reply. This'll help me intuit a potential addon conflict here

(To open the console, first load into a map and press the ~ button)
Fat Spy Oct 15 @ 7:12pm 
Here's some issues I've found.
https://imgur.com/2lV4hUB
Jonnyhawkeye Oct 11 @ 11:00am 
the rotation thing is still there, you just have to press middle mouse wheel. my problem is that it doesnt work half the time, you click a ragdoll and it some times refuses to work.
RED EPSILON Sep 30 @ 11:15am 
like 2/3 of the options
RED EPSILON Sep 30 @ 11:15am 
its me or the rotational discs are gone, i only can pose in basic axis
Leks A Sep 28 @ 2:39pm 
fun
-[FF]- Jupiter Sep 27 @ 11:57am 
Could you add the yellow gyroscope for non-phys bones? It would be very convenient
OPTIX Sep 25 @ 10:44pm 
how do i make ragdolls go limp
V Sep 21 @ 6:49am 
I thought I had to use the phys-gun for posing the entire time, thank god this exists
LineX240 Sep 19 @ 1:35am 
nvm it worked again after I restarted gmod
LineX240 Sep 18 @ 6:09am 
I confirm what Grindiwald Murdoch said
blu_c4t Sep 10 @ 12:06pm 
Coud You update it SO it allways point were the model is looking? Cause it meses UP a bit when its on a diagonal
Lt. Troy Sep 5 @ 10:15pm 
So every time I try using the ragdoll mover it works the first time but for some reason when I wanna use it again I try clicking on the bone I want to do the rotate thing doesn’t wanna show
SAF Sep 2 @ 12:48pm 
Same here Grindiwald Murdoch, it isn't selecting the bones I hover over and I just can't use it.
Grindiwald Murdoch Sep 1 @ 12:03am 
For some reason, it isn't selecting the bones I'm hovering over, so I can't use it at all
dim sum un  [author] Aug 30 @ 5:35am 
The only way that can happen is if the physics model of the ragdoll changes between the time when you saved the dupe and when you load it in now. For example, loading an old dupe of TF2 models with a different TF2 physics addon will result in messed up posing. Ragdoll Mover shouldn’t do anything to ragdoll poses. If something’s happening, let us know how we can reproduce it
HoidarichZOV Aug 30 @ 5:13am 
i kinda believe that recently somehow ragdolls, posed with this addon, breaks in dupes, like, they take the weird, VERY weird pose and i can't describe it.
Heavy Weapons Aug 29 @ 4:50pm 
The ragdoll mover is having a problem with the stand pose. Whenever I apply stand pose to a ragdoll, their left hand gets stuck in place and using the mover drags the hand backwards.