30
Products
reviewed
574
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in account

Recent reviews by H1tSc4n

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Showing 1-10 of 30 entries
4 people found this review helpful
12.1 hrs on record
Early Access Review
It has been an entire year and quite frankly this game did not get better pretty much at all.
Gunplay is still a mess, movement still feels abysmal, and for whatever reason they decided that adding platforming while having movement so jank it makes ArmA look smooth was a good idea.

Incredible art, but plagued with issues derived from a frankly - and i sadly cannot use any other word - incompetent development team. Artists are not coders, artists are not game designers, but you need all three to make a competent videogame. This game lacks 2/3, as a result it does look pretty good, but it runs incredibly poorly while having very jank mechanics.
And no, a small dev team is not an excuse. Incursion: Red River was also made by a very small dev team and has none of these issues.
Posted November 3.
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68 people found this review helpful
1 person found this review funny
2
84.7 hrs on record
Early Access Review
Used to be a fun idea, but is super dead.

Essentially a masterclass in how not to run a pvp game. If you are an aspiring game dev, it is worth checking out Marauders' history in order to not make the same mistakes.
Posted February 9.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
The campaign is broken, and honestly the vehicles should have been free, they're really not very good.
Posted March 31, 2024.
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2 people found this review helpful
493.1 hrs on record (26.1 hrs at review time)
Game is absolutely fantastic despite a few launch issues (although i personally have only experienced a single crash so far). Continues the legacy of Helldivers 1 perfectly, keeping the same tones and the same themes. The switch to third person has been handled in the best possible way, and contrary to what i initially thought, there is still a ton of friendly fire even with third person. Stratagem variety is still great as is enemy variety, in fact the game feels completely different wether you're fighting bugs or cyborgs. The former give a starship troopers vibe, while the latter went full Terminator vibe. Overall there is a lot to enjoy and while yes, there is a premium store, currency is easy to farm quickly (at the time of review i have 420 currency found in map, without counting battlepass currency earnings) and the stuff in the store are only cosmetic. In addition, the prices are low even if you do decide to cave in and buy some currency.
Posted February 10, 2024.
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63 people found this review helpful
3
4
3
3
22.4 hrs on record
Paradox of Hope did not deserve a cease and desist.
Posted August 31, 2023.
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4 people found this review helpful
1 person found this review funny
624.5 hrs on record (495.8 hrs at review time)
This game has accompanied me for many years, and i really wanted to love it as it's what i always wanted. But the development company's terrible business practices make that impossible. Not only is the game itself in an abysmal state on a technical and design level (bugs, broken netcote, unbalanced maps, unbalanced vehicles, vehicles with ahistorical stats), but Gaijin doubles down on that constantly by doing absolutely everything to milk their playerbase dry. It's gotten to the point where the game is essentially unplayable by anyone who has a job unless they spend vast sums of money on it. This is one of the grindiest games i've ever played by far, and it uses frustration to encourage poeple to spend money. It's very scummy, and i don't suggest you play it. Instead of buying a 70$ premium here, buy the same plane on DCS. Trust me. It's not worth it to spend that amount of money on a 3D model that's only overpowered for two weeks before being nerfed into the ground.

My vote for war thunder is: 2/10
Posted May 19, 2023.
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1 person found this review helpful
18.4 hrs on record (0.8 hrs at review time)
Early Access Review
Honestly just don't bother, it's not worth the effort. Even getting to play the game is absurdly difficult, between server queues (yes, queues in a shooter game) and errors. And even when i finally got past the initial data fetch error, i was greeted by a name change fail error. This launch has been completely botched, and i fail to understand how it's possibile that absolutely no one in the development team has realized just how busted their system was.
Posted October 1, 2022.
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20 people found this review helpful
17.2 hrs on record (16.7 hrs at review time)
Early Access Review
Abandonware, the developers do not care about the PC version anymore. Do not buy, its basically an Unreal Engine 4 asset flip as it stands.
Posted June 12, 2022.
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A developer has responded on Jul 9, 2022 @ 9:31am (view response)
5 people found this review helpful
11.5 hrs on record
Early Access Review
Reviewed 29/09/2021 - Game in Early Access

Ironwolf VR is a game that i've been very conflicted on. On one hand, it's a game i really want to like. It reminds me of my days spent playing Dangerous Waters and Silent Hunter so much, and the experience is definitely very immersive. However, it also presents so many glaring flaws that make it so hard to recommend. I've been playing it off and on with a friend for a few hours ever since i bought it, but every time we play it we just end up calling the session off, and reminding ourselves why we don't really sink much time into the game.

Let's start with the good. The graphics and artstyle look pretty good, especially for a small indie dev. Being underwater with the dim red lights, barely able to see anything that's not glowing is very immersive and definitely an experience. The Coop aspect is also very neat, you can play with four players. The gameplay loop is pretty solid. You get to choose between curated missions to challenge yourself, or an open world mode where you roam around finding enemy convoys to intercept. Sometimes you run into Destroyers and enemy planes that you'll have to face or evade, and in general you do all the stuff you expect an alt-history 1949 submarine to be doing. You have four positions to man: the helm, the sensor/fire control room, the torpedo room and the engine room. Everyone has to work in unison to ensure success....
Or that's the idea, anyway. Sadly, the roles are not well balanced at all. usually, the sensor room and the helm do all the work, while everyone else just doodles around. Engine room is somewhat fun ever since power balance became a thing, and now you have to allocate power to different systems a-la FTL to make the systems more powerful. Torpedo room is still a massive slog. All you do is exercise your arms every time the tacco fires a torpedo, then flick two switches. Rinse and repeat. That's it. You don't do anything else. If your helmsman and tacco are kind, they'll let you man the anti-air MG in case that's ever needed. The sub also has a deck gun but it's hilariously useless. It takes so many shots to sink a ship and you'll take so much damage back that there is no point in ever using it. Don't. Only good to kill unarmed merchant vessels which is something that never happens due to the biggest flaws of the game.
First off, the enemy merchant vessels spawn in convoy. Oh cool, you think. There will be a couple escorts and a lot of merchants, right? Nope. Not at all. Every single convoy is composed of one to three merchants and three to ten frigates. Yep. There are more escort ships than escortees. It's hilariously dumb, but that's how it is. Oh, and the AI on these ships is very interesting. AS soon as you launch a single torpedo (and remember, this is 1949 tech. Not modern tech), even if you never got pinged, EVERYONE AND THEIR MOM knows where you are, which is distinctly NOT how 1940's subs worked. So now, the enemy ships will FLY towards you at absurd speeds in excess of 60 knots (something most definitely not possible for 1940's frigate) to drop depth charges on you that you can't really evade. In theory, you're supposed to evade them by rapidly changing depth. In practice, it almost never works. Then you'll be very frustrated. These guys never give up. They keep depth charging you. But then, you'll realize that the depth charges do laughable damage. Aha. You can just tank their attack, turn around and torpedo them. That is correct. We are fighting the enemy DIRECTLY in a WW2 submarine game.And that is because the AI will only lose aggro if you crash dive down near crush depth. This will make you inevitably lose the merchant fleet that's travelling at 30 knots (pfft), and frigates are worthless credit-wise (yes the game has an upgrade system and you get credits for targets killed) so you now are stuck here fighting six frigates that take many torpedoes to kill unless hit in the back. But guess what, you can't hit them in the back since they turn around at ludicrous speeds. In all of this, you might be thinking "but if their ships get to go at ludicrous unrealistic speeds, my boat will too, right?". Nope. You'll be stuck at a leisurable and calm 6 knots whenever you're underwater. No matter if you're 10 meters deep, or 300. Six knots it is. Make 'em count. The AI and enemy fleet compositions make this game so much more annoying than it is fun. And the devs don't seem to even realize the issue. Most players are fine with just having to pump destroyers full of torpedoes and never really playing a real sub game. Sadly this game just sorta fails as a submarine game, it's just a combat game that happens to have a submarine as it's main focus but you can't really use stealth, you can't really hit and run, and you're forced to fight off hordes of enemy ships. You never get to destroy high value targets like aircraft carriers, minelayers, minesweepers, battleships or the likes, Actually you can fight a battleship, but for some reason it's actually stupidly lethal to you when a battleship should kinda just... not be a threat? It's supposed to be very slow, cumbersome, and it's big guns shouldnt really be a threat to you but instead it's fast as hell and deadly as all heavens. And it takes five quintillion torpedoes before sinking because... reasons i guess.
So, i just can't recommend this game. It's been a bit of a disappointment, especially the development. The game has evolved extremely little since it's early access release, and the devs seem more focused on trying to add playable ships instead of fixing the game's issues and adding more content. Even if you get a destroyer to sail, the amount of stuff to do will still be very limited. They put a sick gramophone on the submarine though.
Final vote: 5.8/10
Posted September 28, 2021.
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4 people found this review helpful
114.0 hrs on record (67.4 hrs at review time)
Cyberpunk 2077 is possibly the most anticipated game of the last seven years, filled with promises and claiming to be extremely innovative, bold and risky. Writing this review, i am highly conflicted. One one hand, i really, really want to like this game. But objectively, i cannot recommend it. There's a lot of good in this game, but everywhere there is good, there is also bad. First off, this game claims to be an Open World Action-RPG. Unfortunately the RPG aspects of the game are undercooked. There are very few skills to level up and you barely feel the improvements. Each new skill level is like "+0.12% to gun accuracy" and stuff like that. There are also perks that you can get when you level up, but those are also for the most part very underwhelming. The skill tree is big but most skills are either super gimmicky or just plain useless (WOW! -5% recoil!). The game also tries to be a looter shooter of sorts, but the only thing that ever matters is the damage your gun does. Not only that, but the game does not have that many guns to be a looter shooter so it does not really work in my opinion. The gunplay is serviceable at best and janky at worst, with some enemies dying in a single headshot from your rifle and others taking literally an army's worth of bullets to finally go down. Difficulty is all over the place, with some enemies doing basically no damage and others straight up one-shotting you. This is even worse when playing on Hard, which is even more all over the place and oneshots get really common, plus enemies become Borderlands-class bulletsponges. The whole combat feels unrefined and undercooked. There are grenades too but you either end up spamming the whole 300 of the low rarity ones you have or never use them (no, there is no cap on how many you can have on your person). You can also carry an unlimited amount of medikits and they are scattered everywhere (i ended my playthrough with well over 500 of them). The enemy AI is best described as braindead but surprisingly accurate. There are a fair few guns (around 25 or so) but there's a lot of redundancy here. There are so many double barrel shotties and semi auto pistols that you'll never use but only ONE light machinegun in the whole game, no rocket launchers, no grenade launchers, very few sniper rifles (those are broken as hell too) and a million melee weapons that you'll never use because melee combat sucks very much. There are unique weapons aswell but most of them are not very interesting and are worse than your normal weapons, except for the Overwatch, a silenced sniper rifle that makes 90% of the game's combat completely trivial with it's ridiculous damage and critrate (i consistently get 32K damage headshots) and is able to oneshot basically everything the game throws at you and kills bosses fast aswell. The game has driving, unfortunately, because that's not very good either. When you drive, it feels like you're driving over soapy water all the time, and your car slips all over the place. I hope you like drifting, because you're gonna have a lot of deja-vu-ing. The story is easily the best part of the game: It is very well written and extremely engaging and if it was not for the story i would probably not have bothered finishing the game. It makes you care for a lot of characters and features many very real world themes and makes you think a lot. Now, unfortunately, there is very little choice in the story. Aside from the ending and dialogue, you can hardly influence anything: now yeah during the prologue you can literally play two different missions entirely based on your choices but you can tell that CDPR very quickly scrapped that idea: it never ever happens again in the entire game. The only real choice you always have is to stealth or not to stealth. Stealth is rather underbaked as well, with some enemies having laser sense and wallhacks, and others not seeing you standing two meters in front of them. The game offers silencers for guns but the damage penalty is so massive that you will realistically only ever slap those on very high damage per shot weapons. Oh yeah, there are attachments for guns, but they are also rather underwhelming. There are just sights that are mostly more obstructive than ironsights, mostly useless silencers, and mods that offer +5% damage and the like. No compensators, no grips, no underbarrels, no stocks, no magazines, no nothing. The world looks stunning and the crowds really sell this cyberpunk city very well, at the expense of your framerate, which tanks a lot especially in very crowded areas. Where it all falls apart is when you leave a car in the middle of the road and realize that traffic has literally no AI and will never be able to drive past your little insurgent roadblock. There is police and a suspect system a-la GTA but it is hilariously broken: cops will spawn literally behind you (sometimes even in front of you) but they will never chase you. Oh right, remember the so called "lifepaths" that we heard so much about? Yeah you can pick between three of them and you get a different pro-prologue for each, but other than that all you get is a few non-mission critical dialogue options that have no influence on the missions you play. Pretty underwhelming. There is romance aswell, but very few options (one hetero and one gay option per gender, for a total of four options with only two at a time) and they also feel a little undercooked. You can't go on dates, and these romances play out extremely quickly, those people literally fall for you within a couple days and act like you've been with them for months. Sidequests are pretty good though, with most being well designed and well thought out, but gigs are abysmal. Gigs are little side-jobs (fetch quests effectively) that you supposedly do to make money. Except the payout sucks and they tend to be extremely boring, and the economy is broken anyways so you don't have to care about money. All you will ever buy is implants since shops only offer weapons worse than yours at triple the price. There is a half-baked crafting system aswell that has no reason to exist: you can craft worse weapons than yours and then spend all your crafting materials that you saved up in your entire game to bring them on par with your guns to then throw them away five seconds later when you find a better gun. Upgrading is expensive as hell (we're talking 300+ crafting materials per upgrade) and each one only gives like +2 damage. The only stat that matters is the damage anyways. Armour works the exact same way as guns so i won't really talk about it that much.
The game is an extremely buggy mess but i don't want to talk about those, since i would go well over steam's character limit talking about all the weird issues i have had in the game.
Bottomline, what i think about Cyberpunk 2077 (or should i say Cyberpunk 2076?)? It has so much potential but is held back by a ton of issues, and my fear is that even if the bugs get ironed out, this game will still be mediocre at best, subpar at worst, due to so many baffling game design decisions, very unfocused direction and a rushed development. It's an RPG that does not let you role-play, a mediocre shooter, a looter shooter with bad loot, and a story driven game with no choice. It set out to do everything and falls short on many fronts. I give Cyberpunk 2077 a saddening 5.6/10
Posted January 25, 2021.
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Showing 1-10 of 30 entries