Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




I can do abilities, that I learned when I was doing my map long ago.
obambam wouldnt do that
But if you have specific questions shoot me.
If any of you played WoW, it's somewhat inspired by the Culling of Stratholme. Lotsa undead stuff. It's got 20 waves, 4 main bosses, a final boss, some side bosses, etc. There's also 3 heroes that I've finished implementing (can't decide on abilities for the rest).
So, if anyone wants to test it, give some feedback, that'd be greatly appreciated. In particular, I haven't had an opportunity to test how it runs with 2 players (some events and the amount of enemies change with the number of players). Some recommendations for how to design the rest of the heroes would also be very welcome.
Here's a link if any of you are interested: http://www.mediafire.com/download/bbbfa8gghsbslg7/Last_Stand_at_Tyr%27s_Hand_%28WIP%29.w3x
Lightwell is fucking OP. It makes waves trivial due to how powerful the healing effect is. Hell, if you combine that with Power Word: Shield it can turn even a Foot Archer into a powerful tank capable of taking a Death Knight withot breaking a sweat. To top it all off, the time between waves means that it will be ready to be casted at the start of the next wave.
I noticed that spellcasting units (necros, banshees, toturs and so on) don't start with full mana. It's quite sad seeing Necromancers capable of only casting Raise Dead once during a wave and it means that Mana Burn is not exactly useful outside of bosses.
Burning Ghouls could really use a Immolation effect. They are suppose to be burning after all.
Also, you should really look into using an item stacking system for the potions, I highly reccommend the one described here:
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/rdzs-incredible-item-stacking-system-doom-20961/
And on the subject of potions, a few stronger ones would be useful later in the game. I found myself disregarding them (and most items) in favour of Ash Staves. Ended up using 6 of those for a massive mana regen boost.
Aside from that the map is pretty enjoyable, the optional bosses were a tad on the easy side but that's mostly since the Priestess is an immortal killing machine.
http://www.mediafire.com/download/4karjbgsadaip6k/asdfasdf.w3g
I used iseedeadpeople because I'm too damn used to seeing the entire map but no other cheats were used.
Noteworthy moments near the end include 2/3 of the wave deciding to just leave as soon as Lord Commander whatsherface died and a whole lot of demonstations of how stupidly strong Lightwell and Power Word: Shield are.
By the way undead Meryn doesn't count as a undead unit despite him being a fucking skeleton.
I've run into those first two problems myself. I guess I should either nerf the effect of Lightwell or just increase the cooldown such that one has a panic button they can use every so often. As for enemy spellcaster mana, I know I should have fixed the Tutors and Duskbringers by now at least, but I definitely forgot to fix Necros and Banshees.
Also, Burning Ghouls do have a Permanent Immolation, which might not actually be visible on the unit model, but I've seen the green flame effect hitting my own units, so I'm almost positive it's actually there. But I'll go fix Meryn, fo sho.
I'll look into implementing the item stacking system, too. And I'll be sure to give the replay a watch when I'm able (I'm curious to see how people other than myself would play the map). Curious to see what this whole wave leaving thing is, too. Thanks again!