STEAM GROUP
WC3 Vidya WC3V
STEAM GROUP
WC3 Vidya WC3V
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August 28, 2011
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United States Virgin Islands 
The Cook Jul 18, 2013 @ 2:56am
Anyone wanna make a map(s)?
Latest version of Last Stand at Tyr's Hand: http://www.mediafire.com/download/y0s9a74wrd20vs5/Last+Stand+at+Tyrs+Hand+v0.6.w3x


I don't have a ton of experience doing it, but I've got ideas and I'm gonna work on 'em regardless. Just wanna know if anyone's interested in helping out (I'm working on the details for an Alterac Valley-inspired map).
Last edited by The Cook; Feb 14, 2014 @ 11:40pm
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Showing 1-15 of 27 comments
Heliomachit Jul 18, 2013 @ 4:49am 
I did a custom races map back in the 00s, but it got deleted when I got new computers and harddrives. It was near completion too... i'll never forget ;_;
The Cook Jul 18, 2013 @ 5:02am 
Do you, like, know how to do certain triggers or abilities 'n stuff? I can do terrain and some triggers to an extent, but there's still a lot I don't know.
Heliomachit Jul 18, 2013 @ 8:58am 
I never learned tiggers back then because "hurr durr logic", now i'm getting my computer science degree. As of now, I understand tiggers and JASS because they're basic programming logic.

I can do abilities, that I learned when I was doing my map long ago.
The Cook Jul 18, 2013 @ 5:53pm 
Well coo. Can I turn to you for help once I've gotten around to the heroes and units and abilities?
Alec Baldwin Jul 31, 2013 @ 12:41pm 
Maybe you can be my map maker tonight?
:B1:
Heliomachit Jul 31, 2013 @ 3:48pm 
Yeah, Doomcloud X. Don't expect all the answers right away. I haven't done map making in a long time.
Last edited by Heliomachit; Aug 4, 2013 @ 1:27pm
Dwarfy Aug 4, 2013 @ 12:53pm 
I am to rusty with triggering but maybe
The Cook Aug 5, 2013 @ 8:01am 
Well I've been practicing a fair bit and I'm making good progress on a map now (not the AV one, but instead a Plaguelands themed wave defense). I don't necessarily need help making the map, but having some playtesters would be nice down the road.
oh if you guys go through with it, i'd gladly display it on the group page

obambam wouldnt do that
The Cook Aug 7, 2013 @ 1:33am 
Totally. I'll give y'all a link to the map when I've finished implementing all the waves. Consider it a beta at that point.
Los_Tacos Aug 10, 2013 @ 2:55pm 
I've made a bunch of maps but I don't have time to make another.
But if you have specific questions shoot me.
The Cook Sep 20, 2013 @ 3:49am 
'ello guv'nas. I'm finally ready to share the map I've been working on. It's still far from complete, but it's playable. It's a 1 to 2 player wave defense map I call "Last Stand at Tyr's Hand".

If any of you played WoW, it's somewhat inspired by the Culling of Stratholme. Lotsa undead stuff. It's got 20 waves, 4 main bosses, a final boss, some side bosses, etc. There's also 3 heroes that I've finished implementing (can't decide on abilities for the rest).

So, if anyone wants to test it, give some feedback, that'd be greatly appreciated. In particular, I haven't had an opportunity to test how it runs with 2 players (some events and the amount of enemies change with the number of players). Some recommendations for how to design the rest of the heroes would also be very welcome.

Here's a link if any of you are interested: http://www.mediafire.com/download/bbbfa8gghsbslg7/Last_Stand_at_Tyr%27s_Hand_%28WIP%29.w3x
ItsAName Oct 3, 2013 @ 2:18pm 
I gave the map a shot. single player, used the Priestess.

Lightwell is fucking OP. It makes waves trivial due to how powerful the healing effect is. Hell, if you combine that with Power Word: Shield it can turn even a Foot Archer into a powerful tank capable of taking a Death Knight withot breaking a sweat. To top it all off, the time between waves means that it will be ready to be casted at the start of the next wave.
I noticed that spellcasting units (necros, banshees, toturs and so on) don't start with full mana. It's quite sad seeing Necromancers capable of only casting Raise Dead once during a wave and it means that Mana Burn is not exactly useful outside of bosses.
Burning Ghouls could really use a Immolation effect. They are suppose to be burning after all.

Also, you should really look into using an item stacking system for the potions, I highly reccommend the one described here:
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/rdzs-incredible-item-stacking-system-doom-20961/
And on the subject of potions, a few stronger ones would be useful later in the game. I found myself disregarding them (and most items) in favour of Ash Staves. Ended up using 6 of those for a massive mana regen boost.

Aside from that the map is pretty enjoyable, the optional bosses were a tad on the easy side but that's mostly since the Priestess is an immortal killing machine.
ItsAName Oct 3, 2013 @ 3:06pm 
By the way here's a replay if you're interested:
http://www.mediafire.com/download/4karjbgsadaip6k/asdfasdf.w3g
I used iseedeadpeople because I'm too damn used to seeing the entire map but no other cheats were used.

Noteworthy moments near the end include 2/3 of the wave deciding to just leave as soon as Lord Commander whatsherface died and a whole lot of demonstations of how stupidly strong Lightwell and Power Word: Shield are.

By the way undead Meryn doesn't count as a undead unit despite him being a fucking skeleton.
The Cook Oct 3, 2013 @ 4:16pm 
Hey, thanks for trying it out.

I've run into those first two problems myself. I guess I should either nerf the effect of Lightwell or just increase the cooldown such that one has a panic button they can use every so often. As for enemy spellcaster mana, I know I should have fixed the Tutors and Duskbringers by now at least, but I definitely forgot to fix Necros and Banshees.

Also, Burning Ghouls do have a Permanent Immolation, which might not actually be visible on the unit model, but I've seen the green flame effect hitting my own units, so I'm almost positive it's actually there. But I'll go fix Meryn, fo sho.

I'll look into implementing the item stacking system, too. And I'll be sure to give the replay a watch when I'm able (I'm curious to see how people other than myself would play the map). Curious to see what this whole wave leaving thing is, too. Thanks again!
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