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In randomizer x10 if you roll a normal (you are given one of your equipped weapons) it will not be a x10 weapon.
http://cloud-2.steampowered.com/ugc/1083387902435428305/9926C689AD39F8A7DC2A450FD8C09C765C22FB9C/
Blutsauger health drain effect killing you doesnt let you get a new loadout.
• Kunai should be fixed. This should, in turn, fix KGB as well.
• The roll "normal" not being x10 is noted and will fix.
• If the mod author said the cleaver crits on fire, he's probably right, I haven't touched anything related to that. :P
• I currently don't have the setting to disable random crits on, but I'll try and force it on with a cvar.
• Looking into a fix for the Blutsauger and the Bonk Atomic Punch.
• Spy-cicle takes 10x longer to regenerate. Not a bug.
• Also, the random crashes should be fixed.
The ammocount comes from my stickyjumper, because the shortstop uses secondary ammo instead of primary ammo. And iirc there is no melee weapon with -250 health.
I'm not sure I was clear enough before, but you do want random criticals on for the holiday punch to work. (Although this may not be the problem I was just told this was the problem by the x10 server hosts at Outpost)
That's weird. Mad milk worked for me last night.