Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



On Linux both the Steam client and steamcmd share the same configuration directory per-user, so steamcmd overwrites the common libraryfolders.vdf when it runs and is configured to only have the single library resulting in that being written.
We may improve this support in the future but currently the best workaround for this setup would be running steamcmd as a different user which would get its own Steam config and could update a common library shared between them.
I've set up a service account instead and started the service under that user instead and will see how that gets on.
Oddly Im getting a similar but backwards behavior...
I have a library at ~/Steam, which is where I install everything. I was playing with running a steamcmd script periodically:
This worked for the first day (I think within a single boot) perfectly. My Steam configuration never changed, and the game (Gray Zone Warfare) updated with no issues.
Then the next day, I think I rebooted... I ran the script, and two things started happening:
1. It knocked my Steam client offline (the docs say it will do this, but it didn't that first day, I swear...)
2. It made Steam forget my library at ~/Steam. Just entirely gone from the "Storage" section of settings. All games were listed as uninstalled. If I added back ~/Steam as a library, Steam would recognize the games, re-download the shader cache, and be fine.
I have no idea why these things didn't happen on the first day... I must have tested that script at least 5 times, no problem. Next day, the two issues made updating the game in that way inconvenient and pointless.
Not sure why I'm writing this, sorry to "necro" an old thread, but, very frustrating.