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Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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August 15, 2012
Tracer! Jul 15, 2015 @ 2:49pm
Any tips for fluid human-like animation?
As when i usually animate its very robotic and i want to change that.
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Showing 1-5 of 5 comments
Shad Jul 16, 2015 @ 1:11am 
training saddly.
And don't think point A to Point B, think that the thing you move have a mass, and gravity affects it a lot.
Yoda Jul 18, 2015 @ 10:31am 
try to instead just moveing 3-6 rigs to move as many righ for each section of the body
Da_Ch33ze Aug 2, 2015 @ 9:50am 
There's the 12 principles, but the best way to learn fluid motion is to act out the scene yourself and record it. Reference will help you greatly, even pro animators use it ;)
Broken Man Aug 15, 2015 @ 3:53pm 
Originally posted by AlphaRennay:
As when i usually animate its very robotic and i want to change that.
You could animate robots.
Anyway, what I have done that I feel works the best is to make a lot of small test animations different ways and see what way looks the best to you, like sitting down, reloading a gun, and so on. Try different ways of setting up the splines if you use the graph editor, add some jitter for natural imperfect movements, smooth for smoothing of course, and any other thing you think would help.
DaDomDoin Aug 30, 2024 @ 1:06am 
Smooth procedural slider helped me alot tbh and it makes it look more appealing but DON'T be reliant on it and i mean it to the absolute minimum. ANIMATE as much rigs as possible if needed to (ofc don't do ones you don't need to) BUT to create realistic movement u must animate nearly all of the bones needed to be animated, then u can use the smooth procedural.
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Showing 1-5 of 5 comments
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