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HoxHud for Payday 2
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HoxHud for Payday 2
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Olipro's Overkill Visit Q&A
Hey Folks,

This is the thread I promised to setup.

Pop your questions here and when I'm in Stockholm I'll ask what I can. Naturally, keep 'em sensible & civil or they'll just get deleted and go unanswered.
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Showing 1-15 of 29 comments
Kawaii Mercenary Sep 4, 2014 @ 7:48am 
Is there a Payday 2 secret? And will we see another Halloween event this year, for those who missed it?
p0lly Sep 4, 2014 @ 7:49am 
already know something strange in Firestarter day 1 :)
Eddieboy Sep 4, 2014 @ 8:00am 
Did you score a job at overkill?
8one6 Sep 4, 2014 @ 8:01am 
I would have four questions for them:
1) Have they ever considered futuristic weapons (lasers) for a DLC release?
2) Have they ever considered nonlethal weapons (tazers, mace)?
3) Would they be open to developing a Payday 2 style game using the Shadowrun IP?
4) Fuck GO Bank.
Law Sep 4, 2014 @ 8:01am 
Do they still have plans for a kidnapping heist, or anything longer than 3 days?

Any thoughts on an assault rifle rebalance so more of them can hit the 40 damage breakpoint, so the Car-4 isn't just the default go-to gun?
Last edited by Law; Sep 4, 2014 @ 8:02am
OutcastCyborg Sep 4, 2014 @ 8:07am 
Have mods such as HoxHud, Alpha HUD, etc influenced you enough to revisit UI design philosophy for future projects?

Beyond DLC for PAYDAY 2, is there any plans for a future installment?

Will we see the PAYDAY webseries make a comeback?

It has been speculated that the Old Hoxton Breakout may or may not come about by earning the favor of The Elephant and transferring him to a lower security prison. If said speculation is true will we see more heists with tighter integration that can adversely affect the approaches a player can take in addition to the difficulty modifier?

PAYDAY 2 has fantastic customization options that bring the game to a whole new level. Is it possible that this may be expanded to armor, suits, etc (e.g. seized Murkeywater armor, patterns on suits, etc)

Crimefest has a reward for choosing certain heists for night or day; that said will we ever see a full day/night cycle that operates in real time based off long you take for heist? In addition since many heists operate at night (e.g. Framing Frame, Firestarter) or day time (Watchdogs, Four Stores, etc), would they be restricted to certain hours of that day/night cycle?

Finally, I think this more of a statement than a question, but could Overkill be anymore awesome?

Sorry for the giant wall of text, but I have had these questions in mind for awhile.
ZuuL Sep 4, 2014 @ 8:08am 
What are your thoughts about more heavy weaponry used in heists such as an RPG-7 or any moderate power rocket launcher. Maybe an asset for a heist plan B loud option? Also thoughts on more older rifles such as a mosin nagant among others? Could it ever be added to payday 2?
Killian Sep 4, 2014 @ 8:51am 
Off to see the wizards, eh? Lucky you. Have fun!

I have one or two simple ones-
1) "Will we ever get the UMP?"
2) "Has any thought been given to bringing back the Crew Bonuses system from the first game, with options unlocked by level, skills, and/or passive tier progression?"
Slab Squatthrust Sep 4, 2014 @ 8:54am 
Weapon balance changes? The CAR-4 is amazing mainly because it gets every mod under the sun, while other guns only have a handful. Any chance that we'll see old guns get new mods at some point? I'd love to bring an AK to Overkill difficulty and not feel like it's a liability, etc.

Is there still going to be a skill revamp at some point? Technician and Ghost really seem weak in the skill department and tier bonuses compared to MM and Enforcer. Ghost T6 skills are weak, Ghost in general needs only 20 points to turn anyone into a stealth machine. There's very little return for your points going past unlocking the T4 bonus.
jpc1918 Sep 4, 2014 @ 9:03am 
Originally posted by Fleshpound Mercenary:
Is there a Payday 2 secret? And will we see another Halloween event this year, for those who missed it?
The achievement says Annual[/b][/u] Halloween event...
-_-
SteveRambo Sep 4, 2014 @ 9:18am 
Is there a way we can look into an option for buying specific mods vs having them dropped like a high end Gage Store. I understand you'd want to keep the price high for balance issues, but sometimes the card drop rate and waiting to get certain things is really goofy.

Also relating to hoxhud is there any chance that you may integrate certain features into the base game, like the ability to not have to hold F for an interaction?
Fellis Sep 4, 2014 @ 9:44am 
Olipro,

Cool to see that you are doing this. If you discuss other things than HoxHud with the devs PLEASE do NOT ask them dumb questions like about the secret or new content when there are better questions.

It would be really great if you could bring up some of the balance issues holding the game back such as CAR-4/Loco/KSP being too good, alternate shotgun ammo types being really bad, and Technician/Ghost skill trees being very underpowered compared to Enforcer/Mastermind. I'm sure you are aware of these so I won't elaborate on my thoughts unless you/others want to hear.

It is important to stress that they should buff the other weapons instead of nerfing the problem weapons. The difficulty is really good if you are using the best setups and weapons and I know many players would appreciate using their favorite guns without having to hold back the team. It is really tiring to see any gun with decent damage have a tiny ammo pool (something they have continued with the most recent DLC) and vice versa.

On the subject of HoxHud, I would really like to see some of the more subtle improvements make its way to the official UI. %-based detection, armor regen timer, laser color, onscreen timers, and damage indicators, kill counters, restart day, stamina, and all-asset purchase.

Some of the other features I would prefer stay on HoxHud such as: # of cops, health indicators, expanded infoboxes, numeric timer, and damage indicators. These features are cool, but they can be obtrusive and/or overload a new player with information they don't understand or need IMO.

Finally, I was wondering if you would speak about some of the other features on other HUD mods to Overkill. Specifically, GoonHUD's persistent bodies are really neat and add a lot to the game. I know I have walked around levels such as Rats in-between assault waves just to admire the carnage that the mod adds.

I hope you have a good time in Sweden!
Last edited by Fellis; Sep 4, 2014 @ 9:49am
Greg Sep 4, 2014 @ 10:00am 
Are there any plans for tweaking weapon / weapon mod balance?

The common complaint seems to be that the Car-4 and AMR-16 are too good, but also boring, with one definitive way to kit them out for loud, with perfect stats. Personally, I'd love it if I didn't feel so constrained to use 'Auto Fire' on all my SMGs for that crucial bit of extra damage.

edit: The AMR-16 isn't super great, but I mention it because after successive DLCs it became possible to pin it's accuracy, stability, damage at max, all at the same time. It's not the only gun that changed like that over time - intentional?
Last edited by Greg; Sep 4, 2014 @ 10:28am
marv Sep 4, 2014 @ 10:02am 
Has there been any discussion about allowing players to trade mods, masks, patterns or the aforementioned Gage store idea and just buy mods, colors and patterns from Gage directly? The card drop system is useless now that we have Courier packages, and besides having even more basic mods that every gun can use, I'd like it if all mods can be gathered in another set of gun specific packs -- or bought from Crimenet -- and the reward system only allow us a random lottery of Masks. No paltry cash cards, no wimpy 1,000 XP after a hard day's Rats, just hoping for an infamous Mask drop.

Also have they ever considered a Plan B asset to drop down heavy armor if a stealth run goes south? It can cost a pretty penny to find a way to stash Improved Tactical Combat Armor at a regular bank and take a little longer to hold F to suit up, but with all the money we're making in Beta or vanilla Payday 2, most players can afford bigger luxury favors at this point.

Let us splurge our wealth on something.
(Phi)enomenology Sep 4, 2014 @ 10:04am 
From what I've read there's a lot of ire in the console gaming community about the lack of updates for the console versions of PAYDAY 2. Are there any plans to update the console version? Why or why not?
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