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Empires emp
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Empires emp
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August 6, 2007
ABOUT Empires

Official Empires Community Page

Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Website[www.empiresmod.com]
Discord[discord.gg]
Wiki[wiki.empiresmod.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Empires 2.39.2 Released!

We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Features
  • Further adjustments to the visibility system introduced in 2.39.0:

    • Optimized functionality of the visibility manager game system.

      • Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).

      • Various improvements to speed of processing, reducing the processing of detectable components where possible.

  • Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).

    • This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.

Bugfixes
  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

Script/Game Balance
Infantry

Weapons

Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.

Engineer:

  • Increased reserve ammo from 2 clips per weapon to 3 for most weapons.

    • Shotgun ammo increased from 16 to 18

    • SMG1 ammo increased from 70 to 105

    • SMG2 ammo increased from 80 to 120

    • Machine Pistol ammo increased from 30 to 45

    • Pistol 1 ammo increased from 28 to 36

    • BE Pistol 2 ammo increased from 14 to 21

    • NF Shotgun Pistol ammo remains at 8

Grenadier:

  • No changes to reserve ammo values.

Rifleman:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.

    • NF Assault Rifle ammo increased from 120 to 150 (5 clips)

    • Burst Rifle ammo increased from 120 to 150 (5 clips)

    • BE Heavy Rifle ammo increased from 120 to 160

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

    • Seismic Grenade ammo increased from 3 to 4

Scout:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons.

    • SMG2 ammo increased from 120 to 160

    • SMG3 ammo increased from 42 to 56

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

Empires 2.39.1 Released!

We're happy to announce version 2.39.1 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Features
  • Further adjustments to the visibility system introduced in 2.39.0:

    • Commander visibility tweak: Commanders can now see entities within 5000 units of any friendly player, regardless of spotting status. (Also fixes an issue that caused some entities to be hidden from the commander.)

    • Dead player visibility restored: Visibility for dead players has been reverted to the previous behavior, allowing them to see nearby entities. Entities that are visible only to the dead player are not shared to teammates.

    • The mini-map is now disabled for the unassigned team.

Bugfixes
  • Fixed vehicle damage hit-ticks not displaying.

Script/Game Balance
Infantry
  • Damage resistance against biological damage over time effects have been removed.

    • Grenadier reduced from 0.1 to 0

    • Rifleman reduced from 0.05 to 0

    • Scout reduced from 0.1 to 0

Weapons

Rebalanced ammo capacities across all classes to better reflect their combat roles.

Scout: Receives additional reserve ammo for extended combat longevity, allowing for sustained engagements while maintaining mobility.

  • SMG2 ammo decreased from 200 to 120

  • SMG3 ammo decreased from 60 to 42

  • BE Pistol 2 ammo decreased from 28 to 21

  • NF Shotgun Pistol ammo decreased from 12 to 10

  • Machine Pistol ammo decreased from 72 to 45

Rifleman: Receives additional reserve ammo for fighting longevity, befitting their role as the primary combat class.

  • BE Heavy Rifle ammo decreased from 160 to 120

  • BE Pistol 2 ammo decreased from 28 to 21

  • NF Shotgun Pistol ammo decreased from 12 to 10

  • Machine Pistol ammo decreased from 72 to 45

  • Seismic Grenade ammo decreased from 5 to 3

Grenadier: Receives extra pistol ammo as it’s their only ballistic weapon choice, compensating for their focus on explosive ordnance.

  • Pistol 1 ammo decreased from 72 to 60

  • BE Pistol 2 ammo decreased from 56 to 35

  • NF Shotgun Pistol ammo increased from 12 to 14

  • Machine Pistol ammo increased from 72 to 75

Engineer: Receives less reserve ammo as they carry ammo crates and can resupply themselves and teammates, reducing the need for large starting reserves.

  • SMG1 ammo decreased from 140 to 70

  • SMG2 ammo decreased from 160 to 80

  • SMG3 ammo decreased from 48 to 28

  • Pistol 1 ammo decreased from 36 to 28

  • BE Pistol 2 ammo decreased from 28 to 14

  • NF Shotgun Pistol ammo decreased from 12 to 8

  • Shotgun ammo decreased from 24 to 16

  • Machine Pistol ammo decreased from 54 to 30

Vehicle

Weapons

  • Railgun

    • Armor penetration damage reduced from 20% to 15%.

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