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We have returned to the Underspire to add several new rooms for players to discover. We have also updated some Underspire menus to match the new UI style.
The example above shows a defeated new Treasure Room, which has left a Treasure Chest, awaiting collection. 


Trap rooms are a new type of battle encounter/room that can appear in the Underspire. These new rooms consist of 4 enemy troops, including the new Enemy Trap Troops! These new Trap Troops are not collectible.
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In addition to the new Trap Rooms, we have added 6 new types of rooms that players may encounter.
Treasure Room - Find and defeat a Treasure Room for the chance to be rewarded items such as a random Book of Deeds or Shiny Dust. Treasure Rooms can appear anywhere in the Underspire.
Oracle Room - Discovering an Oracle Room at a dead end will reveal a random 3x3 location somewhere within the Underspire Map, showing the rooms or passages in that space! This area is viewable only and cannot be interacted with. Intended to just reveal a section of the map you have yet to discover. Oracle Rooms can only appear in a dead-end room in Underspire.
Trinket Room - Finding a Trinket room will reward the player with 2-5 random Trinkets. The Trinket Room can appear anywhere in the Underspire.
Cursed Mine - Interact with this room to earn between 10 -20 Curse Runes. Cursed Mines can appear anywhere in the Underspire. No more than 1 Cursed Mine may be found in each Underspire.
Powder Room - Interact with this room to earn either between 2-4 Torches, or if the player is lucky - a Lantern. Powder Rooms can appear anywhere in the Underspire. No more than 1 Powder Room may be found in each Underspire.
Secret Passage - Interact with this room to open a secret door to a new location in the Underspire (which is unlocked and ready for battle). Secret Passages can only appear in dead-end rooms. No more than 1 pair of Secret Rooms may be found in each Underspire.
It's A Trap!: Defeat 10 Trap Rooms in the Underspire.


We have updated the 1 hour Pet Rescues, from Pet Gnomes to help players try to target the Pets they are missing.
The 3 Pets will be randomly selected, and will not necessarily be from the same Kingdom, however there will always be the following:
We have added an updated version of the classic Guild Roster to the new Guild Wars. The new Guild Roster displays Guild Wars information for all guild members.
Names have been removed from this screenshot
We have made some initial improvements to the rotation of craftable Mythics and Legendary troops.
The Craftable Dragonite Dragon, Weekly Kingdom Weapons, and Colored Summoning Crystals will continue to rotate once a week, at weekly reset.
Guild Leaders (and only Guild Leaders) will now be able to change their Guild’s name in-game from the Manage tab of the Guild Admin Menu.
Guild Leaders may only change the Guild’s Name once every 4 weeks.
We have updated the Troop Upgrade menu to bring all aspects of troop upgrading back into a single menu. The Troop Upgrade Menu has been updated to the UI style to be similar to the Immortal Menu.
The menu along the right is broken down into 5 sections:
On each Upgrade menu, players will be able to either upgrade with their resources or choose to use an Orb for that type of upgrade. This will allow players to view upgrades and decide if they prefer using an Orb instead of resources.
Using the Level up button from the Troop Card view will take players directly to the Troop level menu.
Players still have the option to take a screenshot of the Troop Overview menu, but we have removed the screenshot customization options at this time.



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