Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


1) It seems I successfully downloaded all files from the game (all of them are green).
2) But when I load the game in TTS I see a warning that two files were missed. How is it possible if all the files are green in the tool? Do I load the game from the web instead of loading from the cash?
3) Let's imagine that the game was updated in the workshop and some models now should be pulled from another source. Can I still use (unzip) my old backup or it will be immediately updated from the workshop and all cashed file will became useless?
Hello, thank you for trying it out!
Regarding your 2) point, could you share the link to the mod you're using so I could try to reproduce and investigate the issue? In general if files are downloaded/green then they are pulled from the cache, not the web.
For 3), yes you can still unzip/import your old backup. Will it be updated or not depends on TTS when you run it.
If you want to make sure you're using the unzipped version and prevent TTS from updating it then you could try doing these two things: first, making sure you are not subscribed to the mod on workshop and second, before you import the backup, open TTS and delete the mod from its list of mods.
Also please make sure you're using version v1.0.1 of TTS Mod Vault, there was a bug with asset url lists not updating correctly after mod was updated and that was fixed in that version.
Along with what mod you're using, could you also tell me: which asset urls are problematic so I can try to reproduce and investigate the issue? ( you can right click on url -> copy url ), how are you sure they are not downloaded and what OS are you using?
Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3087904244
broken links, that were marked with green:
https://www.dropbox.com/s/tdlfuow0n434wkf/lambert1_Normal_DirectX.png?dl=1
https://www.dropbox.com/s/lgrv731z9e8lo9u/backpack01.obj?dl=1
https://www.dropbox.com/s/6dceb308lff6e12/lambert1_Base_Color.png?dl=1
https://www.dropbox.com/s/sp1lm8d0v277ne0/backpack01_collider.obj?dl=1
All of them related to the same object in mod's json-file:
"GUID": "1dff84"
This mod isn't in English, but I think it's still usable as a test case for debugging.
Yes, I've downloaded it from your Github repo.
I keep getting error messages during game loading. This is the log (recognized from a screenshot by ChatGPT 4o as I don't know how to copy text from the game console :D):
Let me start by saying thanks so much for making this! I've been worried about losing games to link rot for a while so i'm glad to have something to help.
Unfortunately I'm seeing certain mods just don't show up despite being an option in my mod browser in game. I've tried setting the directory to both the game data and the my documents directories, certain mods just don't show up. Any ideas what could be causing this? Thanks for your time!
Hello, thanks for trying it out, I'm glad it helps!
Regarding your issue, it's most likely because those mods that don't show up are in folders inside of the Mods/Workshop folder. So instead of json file being at Mods/Workshop/testFile.json its in Mods/Workshop/exampleFolder/testFile.json.
TTS still shows those but Mod Vault currently does not. I thought I had covered that case but must have made a mistake somewhere.
If it is that then I'll have a fix for that issue and the one SaintVY[rus] reported in the next version later this month.
The dropbox link issue - I've managed to find out why it's happening, just haven't finalized the fix for it yet.
p.s. Just a suggestion - it would be nice if broken links will be placed at the top of the list, but it's just a minor optional change.
p,p,s, Another idea - a link to the mod in the workshop.
Thank you! I'll add those ideas to my list to consider them for a future version.
Could you add a feature to work around broken pastebin urls? So instead of trying to download models from pastebin.com/raw.php?i=<ID> or pastebin.com/<ID> it would try to download from pastebin.com/raw/<ID> and cache it as if it was downloaded from the original url.
Here's an example mod with broken pastebin urls:
https://steamcommunity.com/sharedfiles/filedetails/?id=2388648286
Edited: it's plausible it may be stuck, but I'll leave it running overnight to see if it's actually done anything (since it's late and sleep is at a premium for me).
Double edit: and just as I finish my edit, it's done loading!