UNDERDOGS

UNDERDOGS

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Feb 20 @ 10:53am
VR Camera Toolbox
Got you a small surprise feature!

View full event information here:
https://steamcommunity.com/ogg/2441700/announcements/detail/546727671271260270
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Showing 1-15 of 20 comments
That's a super cool implementation!
Lyrin Feb 20 @ 2:51pm 
nice update, but one small question. is any way that you could possible be able to turn down graphic settings in game instead of the steam menu?
big day
Noice
Mynd  [developer] Feb 20 @ 11:56pm 
Originally posted by Aio:
nice update, but one small question. is any way that you could possible be able to turn down graphic settings in game instead of the steam menu?

What did you have in mind?
eero Feb 21 @ 8:24am 
Love this game
Lyrin Feb 21 @ 12:03pm 
Originally posted by Mynd:
Originally posted by Aio:
nice update, but one small question. is any way that you could possible be able to turn down graphic settings in game instead of the steam menu?

What did you have in mind?

what i had in mind is something simple like turning the textures down or removing some of the parts falling off the bots, the game is great otherwise; just some performance enhancing settings could be helpful for people with lower end pcs (also first interaction with a dev of any kind :steamhappy:)
tzmtnh  [developer] Feb 21 @ 12:32pm 
Originally posted by Aio:
Originally posted by Mynd:

What did you have in mind?

what i had in mind is something simple like turning the textures down or removing some of the parts falling off the bots, the game is great otherwise; just some performance enhancing settings could be helpful for people with lower end pcs (also first interaction with a dev of any kind :steamhappy:)
Have you tried playing with the video settings?
Lyrin Feb 21 @ 1:13pm 
Originally posted by tzmtnh:
Originally posted by Aio:

what i had in mind is something simple like turning the textures down or removing some of the parts falling off the bots, the game is great otherwise; just some performance enhancing settings could be helpful for people with lower end pcs (also first interaction with a dev of any kind :steamhappy:)
Have you tried playing with the video settings?

yes I have, but the steam settings were the only thing that worked, simply i would love to enjoy this beautiful creation in more that 800 x 600 resolution
c0tte Feb 21 @ 1:40pm 
Wow, finally! Thanks, will test it out in the upcoming days!
Techy Feb 21 @ 4:23pm 
The fact that the newsletter established that there is more updates coming to this already great game made my heart skip a beat. Keep up the amazing work you guys! Ya'll are awesome!

How do you guys feel about blocking mechanics? even if just specific to a weapon ability? sometimes when I'm catching my breath I can't swing strongly enough to interrupt an attack, and it feels super punishing with how much health you lose.
Last edited by Techy; Feb 21 @ 4:24pm
Chibbity Feb 21 @ 5:56pm 
Originally posted by Techy:
How do you guys feel about blocking mechanics? even if just specific to a weapon ability? sometimes when I'm catching my breath I can't swing strongly enough to interrupt an attack, and it feels super punishing with how much health you lose.

A shield would be a really fun weapon option in my opinion!

I would think it would have it's own HP pool that attacks take from, and then once it breaks they start to damage the arm; the shield would be repaired between rounds of course. (I guess you could make the player pay to repair it, but that feels unfair; since the other weapons don't have that limitation.)

You'd be giving up some offense for some defense, so I can't see it being over-powered; and it would pair very nicely with the Slim Axe for a real sword and board vibe.

On a side note, when I have a grabbing arm equipped, I often use the car wrecks as impropmtu tower shields; works pretty great! Right up until they get turned to scrap of course lol. Maybe give that a try for now?
Last edited by Chibbity; Feb 21 @ 5:59pm
Mynd  [developer] Feb 22 @ 3:37am 
Originally posted by John Helldiver:
The fact that the newsletter established that there is more updates coming to this already great game made my heart skip a beat. Keep up the amazing work you guys! Ya'll are awesome!

How do you guys feel about blocking mechanics? even if just specific to a weapon ability? sometimes when I'm catching my breath I can't swing strongly enough to interrupt an attack, and it feels super punishing with how much health you lose.

We experimented with shields and parried sometime earlier in production - and it took away from the whole "rampaging metal ape" vibe.
But for some of our bigger upcoming updates it looks like it might become relevant again, so we'll see :)
Szrmr Feb 22 @ 3:45pm 
Regarding the OG Bling, I think it's a great way to reward players and i'd love to see more maybe as rewards for in game achivements. Keep up the great work!
Techy Feb 22 @ 8:27pm 
Originally posted by Mynd:
Originally posted by John Helldiver:
The fact that the newsletter established that there is more updates coming to this already great game made my heart skip a beat. Keep up the amazing work you guys! Ya'll are awesome!

How do you guys feel about blocking mechanics? even if just specific to a weapon ability? sometimes when I'm catching my breath I can't swing strongly enough to interrupt an attack, and it feels super punishing with how much health you lose.

We experimented with shields and parried sometime earlier in production - and it took away from the whole "rampaging metal ape" vibe.
But for some of our bigger upcoming updates it looks like it might become relevant again, so we'll see :)

Hell yeah! fingers crossed haha
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