Gone Home

Gone Home

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Regolith May 11, 2020 @ 10:21pm
Needs VR
Haven't played this since 2016. It needs VR.
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Showing 1-15 of 16 comments
King DaMuncha Oct 31, 2020 @ 6:32pm 
+1
Kris.vdv Mar 7, 2021 @ 2:39pm 
+1 !!
Shmellow May 18, 2021 @ 1:36pm 
Dale
Regolith May 18, 2021 @ 5:57pm 
Originally posted by Shmellow:
Dale
jim
Agent Georgia Jul 2, 2021 @ 6:35pm 
Hopefully one day a VR mod comes.
Eagle91 Jul 19, 2021 @ 1:36am 
This would be genuinely scary in VR! Even after finishing the game, I feel tense just walking around that big, empty house by myself, even just on my computer. Doing so from an embodied perspective would be nerve-wracking.
SuperDre Oct 2, 2021 @ 11:56am 
+1
V I D A L May 12, 2022 @ 2:08am 
I came here to say the same thing. Played this back in the day and it was an amazingly immersive experience.
Although, the graphics would probably need to be remake to better hold up when you look stuff up close.
Eagle91 Nov 2, 2022 @ 7:55pm 
Agree with this. It's a great "walking simulator" experience, even if the story is a bit meh (though I did still enjoy it). I was overjoyed just to be back in the middle of the 90s again, with all of the related paraphernalia. VR would greatly enhances that desired immersion.
Last edited by Eagle91; Dec 10, 2022 @ 8:06pm
Regolith Dec 10, 2022 @ 4:21am 
bump, needs VR
SolarisMidnight May 24, 2023 @ 6:48pm 
This game would be terrifying in VR but I agree
Regolith Sep 6, 2023 @ 12:54pm 
bump needs VR
It might be possible to mod it now. But I already beat the game and there isn't enough content to play it a 2nd time.
Regolith Jan 12, 2024 @ 6:18pm 
Originally posted by sora's 青かった星:
It might be possible to mod it now. But I already beat the game and there isn't enough content to play it a 2nd time.

honestly, i am kind of hoping/expecting something new to come from Fullbright, as it is still very much alive. They released a Gone Home vinyl, and I was added to a newsletter for preordering it, which talked about some stuff regarding their games.
gamecare Nov 17 @ 4:13pm 
After hours of tinkering I finally found a way to play this in VR (with help).
It requires the 32 bit version of the game, which you can download from the Steam depot
Step 1: Run Steam with console tab (Windows key+R, then type steam://open/console

Step 2: enter the following command download_depot 232430 232434 1256293846627509093

Step 3: Start the game (with nothing patched) and select New Game. Watch the intro and when you are in the game exit to desktop. You do this because the patched game will give you a black menu screen. If you played the game once, the black screen will start with the highlight on the Continue button, which you select by hitting the 'Enter key'. If you don't do it it will hang on the intro I believe.

Step 4: download "VRGIN.Template-1.1" https://github.com/Eusth/VRGIN.Template/releases

Step 5: Extract it to the main game folder (should be in steamapps/content). Then drag and drop game exe to IPA.exe. This will patch the game and create the "GoneHome (Patch & Launch)" shortcut. You have to add --vr to it, by right clicking on the file, Properties, find the target file and make sure it looks like GoneHome32.exe" --vr --launch.

Step 6: Run GoneHome (Patch & Launch), you will arrive at the black screen and should hear the menu music. Press the Enter key on your keyboard and you should start in front of the house, all in glorious VR (like it was meant to be).

Note that bringing up the main menu will bring back the darkness, so make sure you save your game before exiting, by hitting the Escape key, Enter, Right Arrow and Enter.

Enjoy!
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