FTL: Faster Than Light

FTL: Faster Than Light

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3 layer shields and defense drones entirely negate any damage i dealt?
Very new to game so i may be overlooking something, i had 2 burst lasers for a total of 5 shots hitting at the drone section of a ship with 3 shields, since they had a defense drone that shot down any missiles i used to try and cripple their shield section, but despite both lasers firing at around 1 second intervals from each other, nothing seems to penetrate the shields at all, spent about a minute pounding at the ship and did 0 damage, am i missing something?
Originally posted by New Moon On Monday:
There is no reason not to fire a Burst I and Burst II at exactly the same time. A second delay between them is probably not enough to allow a full shield layer to regenerate, but that's a risk you can run by stringing out your shots.

The only reason not to fire your weapons simultaneously is to sequence a particular weapon to fire last- i.e., if you have a Heavy Laser that deals 2 damage per shot, you want that shot to hit last after the 1-damage shots.

Depending on the enemy's Engines size and crew, it could have Evasion of up to 35% (I think that's as high as it gets, except for the Flagship). At that level of Evasion, it should usually dodge 1 out of 5 shots, and frequently dodge 2 out of 5.

You should eventually get hits in, but it will be slow-going. I don't think it's too improbable to go a full minute without hitting.

In a situation like this, you might want to try damaging Drone Control first to try to knock the Defense Drone 1 offline, then you can use your missile.

5 shots is light on offense when you are facing ships with 3+ layers of Shields. You'd ideally want to add another weapon, or add systems that give you offense or counter enemy defenses.
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The author of this thread has indicated that this post answers the original topic.
There is no reason not to fire a Burst I and Burst II at exactly the same time. A second delay between them is probably not enough to allow a full shield layer to regenerate, but that's a risk you can run by stringing out your shots.

The only reason not to fire your weapons simultaneously is to sequence a particular weapon to fire last- i.e., if you have a Heavy Laser that deals 2 damage per shot, you want that shot to hit last after the 1-damage shots.

Depending on the enemy's Engines size and crew, it could have Evasion of up to 35% (I think that's as high as it gets, except for the Flagship). At that level of Evasion, it should usually dodge 1 out of 5 shots, and frequently dodge 2 out of 5.

You should eventually get hits in, but it will be slow-going. I don't think it's too improbable to go a full minute without hitting.

In a situation like this, you might want to try damaging Drone Control first to try to knock the Defense Drone 1 offline, then you can use your missile.

5 shots is light on offense when you are facing ships with 3+ layers of Shields. You'd ideally want to add another weapon, or add systems that give you offense or counter enemy defenses.
Last edited by New Moon On Monday; Dec 12 @ 2:11pm
FDru Dec 12 @ 2:38pm 
You could shoot their drone.

It's not targetable so it's up to random chance, but if your lasers hit it, it will temporarily be destroyed (and eventually permanently destroyed once they run out of drone parts).

Doesn't sound like that would have been necessary in the fight you mentioned but it is an option in fights where it seems you're in a stalemate because of enemy drones.
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