Deadlock

Deadlock

The matchmaking/meta in this game is horrible... The middle ground is almost non-existent!
I don't get how the matchmaking/meta is so bad.

I imagine like most that play this game: I like to get a bit of a sweat on when I can, and trick myself into believing I can actually hit more than 5-20% of my shots.

It surprises me though how poorly optimised the current matchmaking/meta seems to be when clearly a lot there is a focus from the devs to balance the game hero wise.

Have the devs focussed too much on the micro (hero balance) and forgot about the macro (balancing meta)?

The current setup seems be:

"get to stomping, or get stomped: you'll know within the first 15 minutes, but then have to play for another 10-30 minutes while essentially just waiting for when the team that is clearly going to win decides they have enough souls to push mid-boss/walkers/base." - this sucks and is boring.

The middle ground feels non-existent. It seems so rare that I can sit back after a game and think "man, that was a close one!"

It gets even worse when I queue with my buddy. It immediately felt like the difficulty went x10... I went back and looked: we typically lose something like 5-11 games IN A ROW before a single win.

He is a few ranks higher than me, and yes some games I would have many players sending me their regards (deserved), but mostly I would be above average or top across the board in other games but again, it just seemed like whatever happened matchmaking wise we get the exclusive premium "get stomped dialled up to 11" package.

I know stats don't account for everything but still, 5-11 games in a row just seems like something may be off with the system?

I realise I'm conflating meta balancing and matchmaking in the post but as far as I can tell they both appear to be off, and they way they work in symbiosis currently, to me at least, feels jank.

I really think this game has the means to be accessible to new players, enjoyable to play, and a rewarding experience: however currently something has changed that entails I couldn't say sincerely that any of those things apply more often than not.
Last edited by TOP CAT; Dec 1 @ 2:46am
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Showing 1-10 of 10 comments
Memag Dec 1 @ 2:58am 
For 1k hours, that I have "played" the game (in various forms, time periods and patches),
I felt joy and fun...exactly once.
And it was pre hiatus of the 90% of the playerbase.

Now I just fiddle with the builds and want to poke my eyes after wasting few hours playing this horrible experience.
Game is in a bad shape right now, but i belive they will fix it, gotta make mistakes to learn, what concerns me is the apperance that the playerbase have changed to mentaly questionoble people with no social skills and comunicate only in rage and insults.
And it seems everyone just accepts it now, what happend?
Hopefully with this game's death, Valve can stop wasting time on MOBAs and focus on games and software we actually care about.
Originally posted by Dreadnought:
Game is in a bad shape right now, but i belive they will fix it, gotta make mistakes to learn, what concerns me is the apperance that the playerbase have changed to mentaly questionoble people with no social skills and comunicate only in rage and insults.
And it seems everyone just accepts it now, what happen?

To poke at the psychology of these people: There is an epidemic of people born mute to team based games. It's only then that Jesus heals them of this ailment through the power of social discomfort. They're so touched in the head that they speak in tongues ... albeit, foul tongues. That's the devil being worked out them.

The reality is that the game is constantly changing, and not always for the better between patches. Human behavior is to exploit weakness. Which creates false sense of superiority. The game draws in new players, bad experiences are repeated and posted on forums.

Having played many hours of this game, the irony and oxymoron of the player base is that they expect to win without teamwork and communication. Somehow, God, our parents, and school forgot to teach us how to read minds. On top of that, the pvp element of the game is more akin to a zombie game. Players drawn to sightings, weapon fire, or just noise, get their fix on killing like a good little psychopath, while being rewarded like a zombie for taking their target's souls.

So in essence, that toxic behavior is normal antisocial ego driven brain rot. Who are having a hard time articulating: "I NEED HELP! SUPPORT ME!"
Originally posted by TOP CAT:
I don't get how the matchmaking/meta is so bad.

I imagine like most that play this game: I like to get a bit of a sweat on when I can, and trick myself into believing I can actually hit more than 5-20% of my shots.

It surprises me though how poorly optimised the current matchmaking/meta seems to be when clearly a lot there is a focus from the devs to balance the game hero wise.

Have the devs focussed too much on the micro (hero balance) and forgot about the macro (balancing meta)?

The current setup seems be:

"get to stomping, or get stomped: you'll know within the first 15 minutes, but then have to play for another 10-30 minutes while essentially just waiting for when the team that is clearly going to win decides they have enough souls to push mid-boss/walkers/base." - this sucks and is boring.

The middle ground feels non-existent. It seems so rare that I can sit back after a game and think "man, that was a close one!"

It gets even worse when I queue with my buddy. It immediately felt like the difficulty went x10... I went back and looked: we typically lose something like 5-11 games IN A ROW before a single win.

He is a few ranks higher than me, and yes some games I would have many players sending me their regards (deserved), but mostly I would be above average or top across the board in other games but again, it just seemed like whatever happened matchmaking wise we get the exclusive premium "get stomped dialled up to 11" package.

I know stats don't account for everything but still, 5-11 games in a row just seems like something may be off with the system?

I realise I'm conflating meta balancing and matchmaking in the post but as far as I can tell they both appear to be off, and they way they work in symbiosis currently, to me at least, feels jank.

I really think this game has the means to be accessible to new players, enjoyable to play, and a rewarding experience: however currently something has changed that entails I couldn't say sincerely that any of those things apply more often than not.

100%
Analyse every single loss games its because the enemies were better than your team in every rank

Below archon
Your team will have < 50 hrs newbies compared to 200 hrs+ enemies

Above Archon
Your team will have worse winrate or are on losing spree compared to enemies on winning spree

Its the same ♥♥♥♥ like Dota 2 Engagement Optimised Match Making system completely manipulative
Deadlock devs never learnt any lesson

Imagine matching newbies on your team vs experienced players on enemies and think yea that's fair and balance
Imbalance = Balance for matchmaking

Look at some of the deadlock streamers
You have ascendants who have no clue what they are doing in the lane literally trolling, griefing with bought accounts what's the point of these ranks no point or balance
Last edited by 76561198122367077; Dec 1 @ 6:48pm
Siobhan Dec 2 @ 11:19am 
i played pre comm hiatus and i actually had matches that would bounce back and forth. back in early dev in sept 2024 within the 20 minutes it takes for one walker and such to be taken down (atleast in my current matches of now) id of already had mutliple retakes of lanes within 20 minutes. (and yes i havent played much because i played a few matches enjoyed the game but dont rlly play the genre than shelved it until my buddy got invited to the game and i tried playing with him just to hate the new systems and notice my character i was playing now shoots marshmellows out the gate.
I just got out of a match that was extremely miss-matched (match #48285979). This showed cases what happens when you cobble together inexperienced players with a team of experienced players, regardless of the characters. I'm playing a total support healing/buff/bebuff Kelvin. I managed to score 3 kills. Half/over half of our team struggled to play. Our MVP for Struggling players was our Billy @ lvl 18 Boon and 22 deaths. I asked if the other team ( all x2 - x2.5 the boon compared to our Billy), to just leave they alone for the rest of the game rather then rub it in and farm to feel superior. It was clear they were going to win after 12 minutes in, considering they were +81K souls and +40 Kills up on us. That's not a match. That's a waste of everyone's time.
Being rank, this is game Dev's throwing the match to build other players scores up. It's uncalled for to just curb stomp a helpless player who can't even fight back or pose a threat to you.
Last edited by [cK] Hesh; Dec 2 @ 2:49pm
Originally posted by cK Hesh:
I just got out of a match that was extremely miss-matched (match #48285979). This showed cases what happens when you cobble together inexperienced players with a team of experienced players, regardless of the characters. I'm playing a total support healing/buff/bebuff Kelvin. I managed to score 3 kills. Half/over half of our team struggled to play. Our MVP for Struggling players was our Billy @ lvl 18 Boon and 22 deaths. I asked if the other team ( all x2 - x2.5 the boon compared to our Billy), to just leave they alone for the rest of the game rather then rub it in and farm to feel superior. It was clear they were going to win after 12 minutes in. It's uncalled for to just curb stomp a helpless player who can't even fight back or pose a threat to you.

To be fair, even if they are winning, the enemy team may not feel confident in sieging the base. It's no that they feel superior and want to farm to rub it in but rather the base is very well designed to be hard to siege, and the base is right there so people can heal up and get in a fight meaning instead of a 6v6 it's more like a 6v12 because of how many times someone may have died but got to the base, healed up, then continued fighting while the sieging team has their health whittled down.

Not to mention some heroes like Lash can wipe the team with their ult.
Last edited by ChaffyExpert; Dec 2 @ 4:07pm
This slop is not very interesting to play. It doesn't feel fresh, there's not much tactic or plays. It's just a ♥♥♥♥♥♥ 10-15 minutes lane phase where you either get stomped or stomp the opponents. Even stomping is not really fun.
Then whoever get the more souls wins, it just takes 30 minutes of slugfest to get there with nothing much to do in between.
Not to mention the awfull balance and matchmaking because clearly the devs don't play their own product.
95% of time spent on this feels wasted.
Vik Dec 2 @ 5:19pm 
Originally posted by Polly Agstrom:
This slop is not very interesting to play. It doesn't feel fresh, there's not much tactic or plays. It's just a ♥♥♥♥♥♥ 10-15 minutes lane phase where you either get stomped or stomp the opponents. Even stomping is not really fun.
Pretty much this, there's nothing in this game (currently) that makes it fun to play.
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